using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace JufGame
{
	public class GAUnit : MonoBehaviour
	{
		public WeightBiasMemory memory;
		public float FitNess;
		public bool isOver;
		public virtual void ReStart()
		{
			isOver = false;
			FitNess = 0;
		}
	}
}
